Here we do two or three hacky points to make sure we generate properly into the stencil buffer. We set the depth vary to generally nil so that no shading takes place. -Adjusted OnClientPutInServer to OnClientPostAdminCheck (they must be ingame at this point so almost nothing can screw up) You https://glow4d21109.mdkblog.com/29193285/the-best-side-of-glow4d